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Learn how to create a satisfying infinite loop animation with motion design in Unreal Engine 5.5! In this tutorial, we'll use cloners and effectors to adjust shape colors, rotations, locations, and scales. You’ll also learn how to link an effector to a sphere and move it along a spline. 🌸 If you enjoy this tutorial, please give it a like and subscribe for more motion design tutorials in Unreal Engine. It really helps me out! Color Scheme (Hex sRGB) Pedals: #EE6783FF Pedals with Effector: #E7D8BCFF Background Plane: #001E6AFF Glowing Sphere: #FFEB8FFF If you enjoyed this tutorial, you can check out more here: https://www.youtube.com/playlist?list=PLDyUDH3JWjizuL1tXkM9HQyj8FeElQwuZ Background music if from Epidemic Sound. If you want to check them out you can get a 7-day free trial here: https://share.epidemicsound.com/umi49r Chapters 0:00 Intro 0:12 Cloner Setup 2:20 1st Effector for Rotation & Color 3:10 2nd Effector for Color Adjustment 3:52 Camera, Lighting & Backdrop 6:54 Glowing Sphere + Linked Effector 8:28 Move Sphere on Circular Spline 11:36 Post Processing Volume 13:42 Effector Location, Rotation and Scale Thanks for watching, I hope you have a wonderful day!
