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Practical Game Theory
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Card Game Design & Development Tutorials - Practical Game Theory

5.0 (1)
15 learners

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This course includes

  • 10 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Presented at PAX East 2013 on Saturday on the Tabletop Theatre, our 22nd PAX panel/lecture, we discuss a variety of game theory concepts and terms from the perspective of practical use as players of games. Being familiar with basic concepts like "cooperation" or "utility," coupled with an extended study of the "toy" games that actually exist as subgames within your games, you will be able to form more powerful heuristics for making good decisions. #games #gametheory We touch ever-so-briefly (and with a degree of oversimplification) on Combinatorial Game Theory, but ask the audience to attempt a sort of "deconstruction" of the class game Nim in order to arrive at some of the same basic principles. A list of "game theory games" http://en.wikipedia.org/wiki/List_of_games_in_game_theory Richard Garfield's book - Characteristics of Games http://www.amazon.com/Characteristics-Games-George-Skaff-Elias/dp/026201713X GeekNights http://www.frontrowcrew.com

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