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Card at Work: 3 - Planning Your Card Design
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Card Game Design & Development Tutorials - Card at Work: 3 - Planning Your Card Design

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This course includes

  • 10 hours of video
  • Certificate of completion
  • Access on mobile and TV

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In this episode, I discuss the process of planning your card design using basic Constants and Variables. Constants are the things that won't change from card to card, usually structural elements like positions and sizes of art, icons, and text spaces. Variables are the things that change within those constraints, like the actual images and text content. Heir to Europa Monsoon Market Kodama: the Tree Spirits Magic: the Gathering Zeppelin Attack! Koi Pond Arf! Solar Senate Light Rail Support further releases at http://www.patreon.com/danielsolis

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