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Modeling Trees in 3DS Max and UE4 | ArtStation Challenge EP.005
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ArtStation Challenge - Game Environment Art Tutorial - Modeling Trees in 3DS Max and UE4 | ArtStation Challenge EP.005

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  • 2.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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If you missed the last episode: https://www.youtube.com/watch?v=ieGNMntRV4E Follow Me on Artstation for more: https://www.artstation.com/pixelmasher Creating foliage for games can be quite a challenge. For this update, We look at modeling, and texturing some trees for UE4. They were created in 3d Studio Max, with Zbrush for sculpting a bark texture. No speed tree was used, as I am not familiar with that program, but I definitely intend on learning it. Big thanks to Rudy Lamotte for his feedback and advice, he is an awesome vegetation/foliage artist! The Best video card for Gamedev: https://amzn.to/45Ev6Cu The Best Budget Video Card for Gamedev: https://amzn.to/45Lxck0 Backup your work! SSD I use: https://amzn.to/45s0y7m The Mouse I use every day: https://amzn.to/3qRN4Td The Laptop I use for remote Gamedev work: https://amzn.to/3Ed07li The Camera I use to film my videos: https://amzn.to/3Pf0bHL About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.

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