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Miss the last episode?! - Watch here: https://www.youtube.com/watch?v=4wziE0AYCoo Follow Me on Artstation for more: https://www.artstation.com/pixelmasher In this video I break down how you can use a few simple pieces built in 3ds max to quickly flesh out modular environments in unreal engine 4. I break down my asset creation process and give an update on the scene, which is now past the old greybox layout. The Best video card for Gamedev: https://amzn.to/45Ev6Cu The Best Budget Video Card for Gamedev: https://amzn.to/45Lxck0 Backup your work! SSD I use: https://amzn.to/45s0y7m The Mouse I use every day: https://amzn.to/3qRN4Td The Laptop I use for remote Gamedev work: https://amzn.to/3Ed07li The Camera I use to film my videos: https://amzn.to/3Pf0bHL About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.
