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My scene managed to snag 2nd place! In this video I do a postmortem and examine what when right and what I would improve on in future, for a deeper look at environment art production. Link to Lincolns moss/ultimate prop shader. discount code "Polygon" to save 25%! https://www.youtube.com/watch?v=X0K6He8fPbk Follow Me on Artstation for more: https://www.artstation.com/pixelmasher The Best video card for Gamedev: https://amzn.to/45Ev6Cu The Best Budget Video Card for Gamedev: https://amzn.to/45Lxck0 Backup your work! SSD I use: https://amzn.to/45s0y7m The Mouse I use every day: https://amzn.to/3qRN4Td The Laptop I use for remote Gamedev work: https://amzn.to/3Ed07li The Camera I use to film my videos: https://amzn.to/3Pf0bHL I really appreciate everyone who has subscribed and left comments! have a question about the game industry or art? let me know below Follow polygon academy on Instagram, Facebook, and Artstation for more! About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine. Category
