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How to Make a Multiplayer Game with DOTS - FULL COURSE
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Unity Full Game Tutorials - How to Make a Multiplayer Game with DOTS - FULL COURSE

4.0 (3)
26 learners

What you'll learn

This course includes

  • 325 hours of video
  • Certificate of completion
  • Access on mobile and TV

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📌 Download the full project files: https://www.tmg.dev/nfe-moba 📌 👨‍💻 Code/Scripts from this video: https://www.tmg.dev/nfe-moba-code 👨‍💻 🙌 Support Turbo Makes Games: https://patreon.com/TurboMakesGames 🙌 🔧 Blog post with fixes for newer versions: https://www.tmg.dev/tuts/nfe-update/ 🔧 💬 Come chat with other DOTS/ECS devs: https://tmg.dev/Discord 💬 🚧 Resources Mentioned 🚧 ECS Learning Resources: My 1.0 Zombies Tutorial - https://youtu.be/IO6_6Y_YUdE Code Monkey 1.0 Tutorial - https://www.youtube.com/watch?v=4ZYn9sR3btg Unity ECS Samples - https://github.com/Unity-Technologies/EntityComponentSystemSamples Unity Learn DOTS Best Practices - https://learn.unity.com/course/dots-best-practices Other: Netcode for Entities Documentation - https://docs.unity3d.com/Packages/[email protected]/manual/index.html Full vs. Partial Ticks Forum Thread - https://forum.unity.com/threads/full-vs-partial-ticks.1553885/ Input System Video - https://youtu.be/bFHvgqLUDbE Material Property Override Video - https://youtu.be/XMRSNlTYHFY ECS Transform System Deep Dive - https://www.youtube.com/watch?v=KFtwThLokFM 💻 My Game Development Setup: https://tmg.dev/GameDevPC 💻 📸 My Camera Gear: https://tmg.dev/CameraGear 📸 🎮 Let me know what other topics you want to learn about 🎮 ⌚ Time stamps for key topics ⌚ - 0:00:00 - Course Overview & Prerequisites - 0:08:07 - Netcode for Entities Theory - 0:15:42 - Starter Project Overview - 0:27:59 - Creating Netcode Worlds - 0:36:16 - Connecting Clients to the Server - 0:44:25 - RPC Theory Section - 0:48:53 - Connecting Clients to the Server cont. - 0:56:13 - Scene Loading Helper Tool - 0:59:50 - Spawning the Player - 1:04:43 - Ghost Theory Section - 1:09:06 - Spawning the Player cont. - 1:23:33- Networked Input Theory Section - 1:27:51- Getting Player Input - 1:41:03 - Moving the Player - 1:50:55 - Combat System Theory Section - 1:52:40 - Setting up the Combat System - 2:01:00 - AoE Attack - 2:13:30 - IsFirstTimeFullyPredictingTick Explained - 2:15:09 - AoE Attack + Dealing Damage - 2:58:31 - Skill Shot Attack - 3:14:06 - Combat UI Elements - 3:45:41 - NPC Attack Behavior - 4:05:44 - Spawning Minions - 4:33:52 - Moving Minions - 4:40:34 - Game Start Logic - 5:10:42 - Game Over Logic - 5:20:38 - Player Respawning - 5:39:12 - Using Thin Clients for Testing - 5:50:57 - OUTRO! 🌐 Find Me Online! 🌐 📄 Blog: https://tmg.dev 👨‍💻 GitHub: https://github.com/JohnnyTurbo 🎮 Games: https://johnnyturbo.itch.io/ 🦅 Twitter: https://twitter.com/TurboMakesGames

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