Summary
Keywords
Full Transcript
In this tutorial, you’ll explore Blender’s object interaction modes, learning how to switch between Object and Edit Mode using the Tab key. Understand how Edit Mode enables detailed manipulation of mesh geometry through vertices, edges, and faces, with selection tools accessible via shortcuts 1, 2, and 3. You’ll also learn how to apply transformations such as move, rotate, and scale at the sub-object level, use X-ray mode for occluded selections, and revisit the concept of pivot points to refine object manipulation behavior. 📌 *Never miss a lecture — Subscribe and watch the Zero to Hero series in order here:* https://www.youtube.com/playlist?list=PLv8PCdBfk29mD3p0TC9ViRMgymi85MN6L 🔗 *Download the FREE project files to follow along with this series here:* https://www.artstation.com/marketplace/p/8G96P/free-project-assets-blender-4-4-zero-to-hero-series This isn't just a "how-to" channel; it's a *"why-to" channel* that *builds careers*—your direct *roadmap from beginner to sought-after professional.* In this *professional development track*, you'll gain the *strategic insights* and *professional-grade mastery* essential to becoming a valuable asset in *3D art, animation, VFX, game development, and any related creative industry.* _If you find this content valuable, please consider *liking the video* and *subscribing to the channel* to stay always up-to-date as more lectures are released on a regular basis._ ⏱️ Chapters: 0:00:48 — Understanding Object Interaction Modes 0:01:40 — Object Interaction Modes Explained in Detail 0:02:29 — How to Use Edit Mode in Blender 4.4 0:02:46 — Exploring 3D: Faces, Edges, and Vertices Explained 0:05:08 — How to Select Faces, Edges, and Vertices in Edit Mode 0:07:41 — How to Toggle X-Ray Mode in Blender 4.4 0:09:14 — Using the Pivot Point in Edit Mode 0:12:10 — Combining the 3D Cursor and Pivot Point
