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Zero to Hero #24 | Non-Destructive Workflow: Boolean, Mirror & Screw | Blender 4.4 Beginner Course
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Zero to Hero Series – Blender 4.4 Beginner Course for 3D Modeling, Game Design & Animation - Zero to Hero #24 | Non-Destructive Workflow: Boolean, Mirror & Screw | Blender 4.4 Beginner Course

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What you'll learn

This course includes

  • 13.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Learn to use the Boolean, Mirror, and Screw modifiers in Blender 4.4 for non-destructive 3D modeling. This tutorial provides a focused walkthrough of each modifier, demonstrating their practical application in creating and refining geometry. Suitable for beginners building foundational skills and for experienced users requiring a concise technical reference. 📌 *Never miss a lecture — Subscribe and watch the Zero to Hero series in order here:* https://www.youtube.com/playlist?list=PLv8PCdBfk29mD3p0TC9ViRMgymi85MN6L 🔗 *Download the FREE project files to follow along with this series here:* https://www.artstation.com/marketplace/p/8G96P/free-project-assets-blender-4-4-zero-to-hero-series This isn't just a "how-to" channel; it's a *"why-to" channel* that *builds careers*—your direct *roadmap from beginner to sought-after professional.* In this *professional development track*, you'll gain the *strategic insights* and *professional-grade mastery* essential to becoming a valuable asset in *3D art, animation, VFX, game development, and any related creative industry.* _If you find this content valuable, please consider *liking the video* and *subscribing to the channel* to stay always up-to-date as more lectures are released on a regular basis._ ⏱️ Chapters: 0:00:29 — Introduction to Boolean, Mirror & Screw Modifiers 0:01:03 — Why Technical Drawings are Ideal Reference for 3D Modeling 0:03:01 — Using the Screw Modifier to Create Revolutions & Spirals 0:04:33 — Understanding Modifier Hierarchy (Subdivision + Screw) 0:06:13 — Screw Modifier's Calculate Order for Visual Artifacts 0:07:09 — Boolean Modifier: Performing Difference, Union & Intersect Operations 0:08:08 — Mirror Modifier: Achieving Symmetry (Vertical & Horizontal) 0:09:02 — Mirror Modifier Options: Clipping & Merge Explained 0:09:49 — Advanced Mirroring with an Empty Object (Custom Axis) 0:11:33 — Wrapping Up Core Modeling Techniques & What's Next

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