Summary
Keywords
Full Transcript
Hey Pals! BIG Upload from me this time. This is the first time I really go into detail about more technical animation methods that span Aseprite and Unity, and I've never uploaded anything about jump animations, so here we are! It was super challenging knowing how much depth to cover, so let me know if there's anything you want me to clarify or to make a video about in future. - Video Chapters - 0:00 - intro 0:33 - Jump Animation Systems 5:24 - Velocity Based Animation Code Breakdown 8:45 - Prototype Method 1: Parabolic Arc 11:00 - Prototype Method 2: Rotoscoping 17:15 - Blocking In Shapes 22:19 - Image Stabilizing Into A Sprite Sheet 24:25 - Testing In-Game and Iteration 27:11 - Filling In Secondary Motion 33:38 - Colouring The Sprite 34:53 - Notes On Details, Shading & Refinement ---- This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST. Twitch: http://twitch.tv/adamcyounis Twitter: http://twitter.com/adamcyounis Discord: https://discord.gg/9WkRG7s Become a Patron at https://www.patreon.com/adamcyounis Check out my game Insignia at http://uppon-hill.itch.io/insignia Later, pals!
