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In this two-part mini series I walk you through a simple but effective set of Components which can then be published as a reusable component as part of a FlutterFlow Library. This is a core technique when building multi-projects in FlutterFlow when there is a need to create reusable elements which can be used across many projects. Just think ... build once and use more than once! In the first part we took quite a deep dive in to a reusable component which is a custom onscreen keyboard. This would likely be useful to many different types of projects. I took time in that video to walk you through how this component functions as it also covers key techniques such as Callbacks. In this second part we will look at publishing, using the library, making component updates and then seeing updates being reflected in the destination project. Part 1: https://youtu.be/TK7OiVGnGhg _____ Final Project - https://app.flutterflow.io/project/n-c-a-custom-keyboard-library-iafs0g 🔥 Looking for more content? Checkout the details below! _____ 🚀 The Digital Pro's NoCode Academy: https://www.thedigitalpro.co.uk (Support the channel and go ad-free! 😉) 🔥 If you love my content why not consider buying me a coffee, it's really appreciated: https://www.thedigitalpro.co.uk/coffee 👍 Support the channel and grab yourself a free FlutterFlow account by clicking here: https://www.thedigitalpro.co.uk/flutterflow 🎉 Your love is much appreciated ... A like to this video is like a High Five!!! Thank you all.
