Course Hive
Search

Welcome

Sign in or create your account

Continue with Google
or
Beyond Gamification: Embodied Cognition for VR Games
Play lesson

Game Design - Beyond Gamification: Embodied Cognition for VR Games

5.0 (3)
34 learners

What you'll learn

This course includes

  • 158 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Keywords

Full Transcript

In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon interaction for dungeon crawler ‘In Death’—showing how to design VR games for kinesthetic engagement. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Course Hive

Continue this lesson in the app

Install CourseHive on Android or iOS to keep learning while you move.

Related Courses

FAQs

Course Hive
Download CourseHive
Keep learning anywhere