Niagara particles detach from the character after some time and then do their best to return to their original position on the body, effectively following the character around. Loosely inspired by the hologram from Ready Player One.
Learn how to set this up inside Niagara Motion: https://redefinefx.com/motion/
Start learning real-time VFX simulations in Unreal Engine 5 with my free Niagara Fluids Crash Course: https://redefinefx.com/blast/
Follow me on LinkedIn: https://www.linkedin.com/in/jessepitela/
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