MIT CMS.611J Creating Video Games, Fall 2014
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12 learners
What you'll learn
This course includes
- 34 hours of video
- Certificate of completion
- Access on mobile and TV
Course content
1 modules • 45 lessons • 34 hours of video
MIT CMS.611J Creating Video Games, Fall 2014
45 lessons
• 34 hours
MIT CMS.611J Creating Video Games, Fall 2014
45 lessons
• 34 hours
- 1. Introduction (CMS.611J Creating Video Games) 02:17:34
- 2. Project 1, Low Fidelity Prototyping 01:10:16
- 3. Game Engines 56:06
- 4. Project 2, Digital Prototype with Project Management 44:56
- 5. Agile Software Development 01:11:12
- 6. Agile Project Management 01:44:40
- 7. Testing and Guest Lecture with Genevieve Conley of Riot Games 01:22:08
- 8. Project 2 Presentations, Project 3 (Digital Prototype II: User Interface) 01:21:36
- 9. Guest Lecture with SWERY of Access Games 56:53
- 10. UI and Usability 01:28:29
- 11. Guest Lecture (EA) on Development and Best Practices 01:04:11
- 12. Project 3 Presentations, Project 4 Introduction (Small Game Project) 02:16:43
- 13. Serious Games, Simulation and Abstraction 39:13
- 14. Aesthetics 01:13:03
- 15. Guest Lecture (Scot Osterweil of MIT Game Lab) 56:42
- 16. Team Dynamics 43:17
- 17. Working with Artists (Guest Lecture by Luigi Guatieri) 58:33
- 18. Fiction and Narrative in Video Games 01:00:56
- 19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg) 49:37
- 20. Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin) 57:48
- 22. Cutting Features; Scope 01:02:20
- 23. Team Discussions 01:05:32
- 24. Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein) 48:53
- 25. Getting Players to Your Game (Guest Lecture by Sean Baptiste) 48:57
- 26. Final Presentation Rehearsals 01:47:09
- 27. Final Presentations 02:00:43
- Instructor Introduction: Philip Tan 02:16
- Instructor Introduction: Andrew Haydn Grant 03:30
- Instructor Introduction: Richard Eberhardt 10:00
- Instructor Introduction: Sara Verrilli 04:56
- Instructor Interview: Teaching Students How to Solve Creative Problems as Teams 06:21
- Instructor Interview: Sequencing Learning Experiences 02:57
- Instructor Interview: Teaching the Iterative Process 06:53
- Instructor Interview: Fostering Diversity of Voices 04:42
- Instructor Interview: Assessing Students' Projects 01:48
- Instructor Interview: Refining the Course 04:59
- Instructor Interview: Advice for Educators 01:25
- Instructor Interview: Postmortem Analysis 20:32
- Client Interview: Pablo Suarez 10:14
- Student Interview: Tej Chajed 04:52
- Student Interview: Matthew Susskind 06:45
- Student Interview: Miriam Prosnitz 03:15
- Student Interview: Lauren Merriman 08:52
- Student Interview: Lenny Martinez 05:25
- From Pitch to Product: The Development of Hello Waves 57:21
