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MIT CMS.608 Game Design, Spring 2014

5.0 (3)
50 learners

What you'll learn

This course includes

  • 17.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

Course content

1 modules • 24 lessons • 17.5 hours of video

MIT CMS.608 Game Design, Spring 2014

24 lessons • 17.5 hours
  • 1-1: Introduction, Overview, and Syllabus for Game Design58:32
  • 1-2: Game Mechanics21:25
  • 2-1: Meaningful Decisions in Gameplay58:22
  • 2-2: Brainstorming46:43
  • 3-1: Prototyping43:12
  • 3-2: Altering Rules & Playtesting15:30
  • 4. Mechanics, Dynamics, Aesthetics - The MDA Framework49:06
  • 5. Imperfect Information and Dice37:26
  • 6. Constraints and Usability46:29
  • 7. Aesthetics and Player Experience28:08
  • 9. Randomness and Player Choice51:27
  • 10. History of American Board Games35:15
  • 11. Defining Game, Play, and Sport33:09
  • 13. Cybernetics and Multiplayer49:39
  • 14. Adding and Cutting Mechanics43:24
  • 15. Assignment 328:55
  • 16. The Simulation Gap & Assignment 3 Pitches50:52
  • 17. Guest Lectures by Professional Designers01:05:26
  • 19. Space Control01:29:05
  • 20. Cooperative Games44:06
  • 21. Social Play01:08:51
  • 22. Changing Rules I27:49
  • 23. Changing Rules II45:57
  • 24. Indie Games and Aesthetics with Jesper Juul32:26

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