MIT CMS.608 Game Design, Spring 2014
5.0
(3)
50 learners
What you'll learn
This course includes
- 17.5 hours of video
- Certificate of completion
- Access on mobile and TV
Course content
1 modules • 24 lessons • 17.5 hours of video
MIT CMS.608 Game Design, Spring 2014
24 lessons
• 17.5 hours
MIT CMS.608 Game Design, Spring 2014
24 lessons
• 17.5 hours
- 1-1: Introduction, Overview, and Syllabus for Game Design58:32
- 1-2: Game Mechanics21:25
- 2-1: Meaningful Decisions in Gameplay58:22
- 2-2: Brainstorming46:43
- 3-1: Prototyping43:12
- 3-2: Altering Rules & Playtesting15:30
- 4. Mechanics, Dynamics, Aesthetics - The MDA Framework49:06
- 5. Imperfect Information and Dice37:26
- 6. Constraints and Usability46:29
- 7. Aesthetics and Player Experience28:08
- 9. Randomness and Player Choice51:27
- 10. History of American Board Games35:15
- 11. Defining Game, Play, and Sport33:09
- 13. Cybernetics and Multiplayer49:39
- 14. Adding and Cutting Mechanics43:24
- 15. Assignment 328:55
- 16. The Simulation Gap & Assignment 3 Pitches50:52
- 17. Guest Lectures by Professional Designers01:05:26
- 19. Space Control01:29:05
- 20. Cooperative Games44:06
- 21. Social Play01:08:51
- 22. Changing Rules I27:49
- 23. Changing Rules II45:57
- 24. Indie Games and Aesthetics with Jesper Juul32:26
