MIT CMS.608 Game Design, Spring 2014
5.0
(3)
50 learners
What you'll learn
This course includes
- 17.5 hours of video
- Certificate of completion
- Access on mobile and TV
Course content
1 modules • 24 lessons • 17.5 hours of video
MIT CMS.608 Game Design, Spring 2014
24 lessons
• 17.5 hours
MIT CMS.608 Game Design, Spring 2014
24 lessons
• 17.5 hours
- 1-1: Introduction, Overview, and Syllabus for Game Design 58:32
- 1-2: Game Mechanics 21:25
- 2-1: Meaningful Decisions in Gameplay 58:22
- 2-2: Brainstorming 46:43
- 3-1: Prototyping 43:12
- 3-2: Altering Rules & Playtesting 15:30
- 4. Mechanics, Dynamics, Aesthetics - The MDA Framework 49:06
- 5. Imperfect Information and Dice 37:26
- 6. Constraints and Usability 46:29
- 7. Aesthetics and Player Experience 28:08
- 9. Randomness and Player Choice 51:27
- 10. History of American Board Games 35:15
- 11. Defining Game, Play, and Sport 33:09
- 13. Cybernetics and Multiplayer 49:39
- 14. Adding and Cutting Mechanics 43:24
- 15. Assignment 3 28:55
- 16. The Simulation Gap & Assignment 3 Pitches 50:52
- 17. Guest Lectures by Professional Designers 01:05:26
- 19. Space Control 01:29:05
- 20. Cooperative Games 44:06
- 21. Social Play 01:08:51
- 22. Changing Rules I 27:49
- 23. Changing Rules II 45:57
- 24. Indie Games and Aesthetics with Jesper Juul 32:26
