Master Game Design: UX, Psychology, and Player Engagement
Master Game Design: Build Empathy, Engagement, and Player-First Experiences
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245 learners
What you'll learn
Apply UX principles to create intuitive and accessible game interfaces.
Design game mechanics that evoke specific emotions and player empathy.
Structure game levels and worlds using architectural and spatial design principles.
Analyze player motivation and behavior to inform balanced game systems.
This course includes
56.3 hours of video
Certificate of completion
Access on mobile and TV
Course content
1 modules
• 71 lessons
• 56.3 hours of video
Master Game Design: UX, Psychology, and Player Engagement
71 lessons
• 55.3 hours
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Building Games That Can Be Understood at a Glance25:36
How to Make Great Game Tutorials24:59
What Cats Can Teach You About Empathic Game Design26:16
Inviting Player Creativity Through Game Mechanics30:59
Understanding the Social Values of Your Players33:22
Bridging the Gap Between UX Principles and Game Design29:11
Crashlands: Design by Chaos29:20
An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)29:02
Unravel: Using Empathy as a Game Mechanic32:05
Applying Level Design to Dialogue in Subsurface Circular30:59
Pursuing Interactive Suspension of Disbelief22:30
The Design of Time: Understanding Human Attention and Economies of Engagement30:08
An Introduction to Situational Game Design25:35
Can You Make a Good Game Without Good Play Mechanics?30:28
Dark Patterns: How Good UX Can Be Bad UX28:56
The Science of Desirability31:59
Designing Text UX for Effortless Reading30:32
Jocoi: Three Challenges of Designing for Grief34:45
Precision of Emotion: A New Kind of "Fun" Approach in Educational Games30:35
Forgiveness Mechanics: Reading Minds for Responsive Gameplay28:46
A Course About Game Balance34:24
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough30:41
Level Design Workshop: Architecture in Level Design22:07
Rewarding Exploration with Collectibles and Gatherables32:58
Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift31:32
Set this Game in Order: Organizing Hundreds of Levels and Mechanics24:43
Level Design Workshop: Level Flow for a Video Game Mixtape31:28
World Design for Different Player Types29:41
Level Design Workshop: Blockmesh and Lighting Tips56:35
Level Design Saga: Creating Levels for Casual Games57:21
Designing Games That Include Social Simulation52:20
No More Excuses: Your Guide to Accessible Design59:30
Will Wright's Dynamics for Designers56:57
Engines of Play: How Player Motivation Changes Over Time01:02:13
Level Up Your Game: The Untapped Potential of Roguelikes01:05:31
GDC Microtalks 2017: Playing with Our Hearts57:31
Evoking Emotions and Achieving Success by Breaking All the Rules42:57
RPG Development: Inspiration and Perspiration57:52
Believable Make-Believe: Putting the Player at the Heart of Tearaway58:27
Rules of the Game: Five Techniques from Quite Inventive Designers01:05:59
Rules of the Game: Another Five Techniques from Particularly Crafty Designers01:07:17
Rules of the Game: Five Further Techniques from Rather Clever Designers01:10:06
Game Design Case Studies - One Designer | One Game | One System52:42
Breaking the Rules of Game Design41:44
Designing Games for Game Designers58:57
Design in Detail58:53
The Freedom Fallacy: Understanding Player Autonomy in Game Design01:02:08
Making Games That Stand Out and Survive01:01:55
Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 259:26
Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games56:08
When the Fun Stops: The Science of Addiction57:27
Environment Design as Spatial Cinematography: Theory and Practice58:09
Cursed Problems in Game Design52:00
To Err is to Play: Human Error and Game Design53:02
Good Design Makes Happy Customers: A Microtransaction Design Primer01:03:55
ILMxLAB: Pioneering Immersive Entertainment59:47
Skill-Building Series: Emotion in Game Design (A UX Perspective)44:44
Hearts and Minds01:00:00
Games, Psychology, And UX With Celia Hodent01:04:10
Meaningful Choice in Game Level Design57:26
An Approach to Holistic Level Design49:38
Ten Principles for Good Level Design01:00:47
Sid Meier's Psychology of Game Design01:17:20
The Gamer's Brain: How Neuroscience and UX Can Impact Design53:48
A Geographer's Guide to Building Game Worlds01:05:23
Designing Game Rules - PAX South 201601:01:35
Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash57:35
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers01:03:05
Game Design Patterns for Building Friendships01:02:45